Young Black Girls in Business App
Business ideas, one activity at a time.
An online learning experience for Black girls ages 6–16. Explore an idea through stories, business questions and practice activities, with support from a parent or trusted adult.
Before You Purchase
Each program is a one-time purchase for one learner: 12 weeks of learning with six months of access from purchase. Both Programs includes 24 weeks with twelve months of access. These are app programs, not ebook bundles or a recurring membership. See the program prices and dated founding offer below.
Finish and save all required activities and pass all 12 weekly quizzes in a program to unlock its business book. The book contains saved answers and the completion certificate, not the full teaching materials. One official completed-book download is available during paid access or within seven days after access ends. Those seven days allow downloading, not lessons or editing. Keep your downloaded copy.
App purchases are nonrefundable except where required by law. If an eligible download fails, contact YBGBsupport@enriching-young-minds.org; do not purchase again. The official-download limit does not limit your right to request your personal information.
What she can do
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Follow an age path for ages 6–9, 10–12 or 13–16.
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Read stories, try activities and save her answers.
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Build her personal business book as she works.
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Receive a completion certificate after finishing a program.
Each program has 12 weeks of age-specific stories, making, games and weekly quizzes. Ages 6–9 have three required activities each week, ages 10–12 have four, and ages 13–16 have five. Each age group also completes a weekly quiz. Activities can use pretend businesses and basic supplies. Real sales and public posting are not required.
Founding offer scheduled October 16 to November 15, 2026 (Eastern time). Program 1 is $59.99, or both programs are $99.99. Review the current price before payment.
Program 1: Create My Business Idea
Founding $59.99 • Standard $79.99 • One payment • Six months of access
Choose an idea, describe who it helps, make a first version and explain how the business could work. Includes 12 weeks of age-specific activities and weekly quizzes for one learner.
Program 2: Test and Improve My Business
Standard $79.99 • One payment • Six months of access. Program 1 founding purchasers qualify for a $59.99 upgrade, available seven days before their Program 1 access ends.
Try an idea, listen to feedback, keep practice money records and decide what to change. Includes 12 weeks of age-specific activities and weekly quizzes for one learner.
Both Programs
Founding $99.99 • Standard $119.99 • One payment • Twelve months of access
Work through Program 1 and Program 2. Includes 24 weeks of age-specific activities and weekly quizzes for one learner.
Before she begins
A parent or guardian handles the purchase and parent account. Separate verified parent permission is required before saving learner profiles and answers. Use the same parent account when returning to the app.
Younger learners need help with reading and recording ideas. Older learners can work more independently, with an adult available for questions.
These are online app programs. The illustrated PDF bundles are sold separately: $19 for one age group (62 pages) or $45 for all ages (156 unique pages). They do not include app enrollment. A licensed ZIP is delivered separately by email after paid-order verification; the order-confirmation download is an access guide. See the ebook bundles page for the 30-day, single-transfer delivery details.
Read access, privacy and purchase policies
Questions? Contact app support.
